TOME OF PEOPLE
Page 2: Races
Human (default): no bonuses or penalties
Orc: higher strength, weak perception.
Dwarf: higher defense, weak perception in illuminated areas.
Undead: immune to poison, default alignment is Chaotic, can be given a "Type" which further alters it and cannot be changed under normal circumstances
Troll: higher defense, default alignment is Chaotic, can be given a "Type" which further alters it and cannot be changed under normal circumstances
Twin Troll: higher defense, default alignment is Chaotic, has two heads (allowing it to equip two helmets and have Head 3/4 as Appearance), has low intelligence, can be given a "Type" which further alters it and cannot be changed under normal circumstances
Werecreature: weak against silver, shapechanges at night on a full moon, default alignment is Chaotic (type of creature can be chosen at sign-up and cannot be changed under normal circumstances)
Karjamian: Low HP
Felinoid: Low HP, starts with Cute Meow and Shape Change, higher speed in cat form, higher strength in human form
Kobold: Low strength, high HP, immune to poison
Spiritborn: immune to possession, low HP, high MP, their spirits can leave their bodies to perform recon but this leaves their bodies defenseless
Etherian: Elementalist class required only 100 CP to obtain using any weapon
Unknown: have a chance to assimilate that which are killed, allowing them to learn one technique from a slain enemy (assimilating a different enemy will result in the last technique learned to be lost unless mastered)
Forest Elf: more speed in forests, good perception, default alignment is Neutral
Frost Elf: more speed in frozen areas, good defense, default alignment is Lawful
Desert Elf: more speed in deserts, good magical defense, awful attack, default alignment is Neutral
Dark Elf: more speed at night, good magical offense and speed, awful defense, default alignment is Chaotic
Fairy: default element is Fairy, female characters gain a bonus to agility, male characters get a bonus to strength
Characters in the main campaign with Default Elements will always start with "None" as an element, and will gain access to their Default Element once they reach Level 5.
There are many more races, but they are to be discovered, or might not exist in the Endania universe.
In addition, if a race has no bonuses or penalties, it might be that they are to be discovered.