Cibryll
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Post by Cibryll on Apr 12, 2022 18:33:19 GMT -2
Alright, so it's about high time we had something in the Entertainment section of this board, haha. (I mean. It's been here for a while and it hasn't had any posts 'til now!) There's several series, including the original Yu-Gi-Oh!, Yu-Gi-Oh! GX, Yu-Gi-Oh! 5D's (which introduced Synchro Monsters), Yu-Gi-Oh! ZEXAL (which introduced Xyz Monsters), Yu-Gi-Oh! ARC-V (which introduced Pendulum Monsters), Yu-Gi-Oh! VRAINS (which brought Link Monsters to the game), Yu-Gi-Oh! SEVENS (which, aside from creating a new duel format known as Rush Duels, also brought Maximum Duels to the game), and Yu-Gi-Oh! GO-RUSH (which began this year). Of course, some things are exclusive to the anime, or manga, or video games, haha. For instance, Dark Synchro Monsters were converted into standard Synchro Monsters when they were brought to the card game (OCG and TCG). What's OCG? What's TCG? It's just " Official Card Game" (or, alternatively, "Original Card Game"?) and " Trading Card Game".
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Post by After on Apr 15, 2022 2:45:16 GMT -2
It's time to d-d-d-d-d-d-d-d-d-DIE!
That's a lot of different monsters, what does each one do?
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Cibryll
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Post by Cibryll on Apr 15, 2022 5:26:50 GMT -2
Hoo boy. I'll start with the basics. I'm also linking to their wiki articles, in case I made a mistake somewhere. Normal Monsters are, well, normal. They don't have any effects whatsoever, though archetype conditions may still be listed (for instance, " Summoned Skull" is always treated as an "Archfiend" card). Instead, their card text (under the Type/Ability line) is lore. Some cards support Normal Monsters; for instance, the Normal Pendulum Monster " Lancephorhynchus" has a Pendulum Effect that allows a Normal Monster attacking a monster in Defense Position to inflict piercing damage. These monsters have a yellow colour. Next, there are Effect Monsters, which get a special ability (whether beneficial or detrimental). They are different from non-Effect Monsters (Normal Monsters, including Normal Pendulum Monsters, Monster Tokens, Gemini Monsters treated as Normal Monsters, and Ritual, Fusion, Synchro, Xyz, and Link Monsters that only list their requirements). If the only card text on an Effect Monster is an condition, that monster is still treated as an Effect Monster, so " Exodia the Forbidden One" is still an Effect Monster. These monsters normally have an orange border; Fusion, Ritual, Synchro, Xyz, Pendulum, and Link Monsters can also be Effect Monsters. Monster Tokens are colour-coded grey, and are always Normal Monsters. They can have effects applied to them by the cards that summon them, though. They can only be Special Summoned by card effects. Trap Monsters are Trap Cards that have an effect that summon them as monsters. Which brings me to Spell Cards (green borders) that can (usually) be used during the player's turn, and Trap Cards (purplish borders), which must first be set (usually) and can only be activated starting from the following turn (So if you set a Trap Card like " Jar of Greed", you can't activate it until your opponent's turn or your next turn, for instance.). These can have activation conditions. For instance, " Draining Shield" can only be activated when the opponent declares an attack. There are also Skill Cards, but I've got zero experience with these dark blue cards. Plus they're only used in Speed Duels. I'll post the others later. But there's a crisp-ton of information available on the wiki. Gameplay template page alone shows how much. So it'll be a lengthy read, haha.
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Cibryll
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Post by Cibryll on Apr 15, 2022 5:52:42 GMT -2
Ritual Monsters must normally be Ritual Summoned using a Ritual Spell Card. Usually, the tributes for the Ritual Summon must have Levels equal to or higher than the Level of the Ritual Monster. These monsters also go in the Main Deck, rather than the Extra Deck like the rest of this post's monster cards. Fusion Monsters require a special effect and Fusion Material Monsters to Fusion Summon. Synchro Monsters require a Tuner monster (usually 1, but there are cards requiring two or even three Tuners) and at least 1 or more non-Tuner monsters. The difference between these and Ritual Monsters (other than Synchro Monsters going in the Extra Deck) is that the Levels of the Tuner(s) and non-Tuner(s) must be exactly equal to the Synchro Monster's Level. So for the Level 7 " Samurai Destroyer", you can use a Level 4 Tuner monster and a Level 3 non-Tuner monster (4 + 3 = 7) or a Level 1 Tuner monster and 2 Level 3 non-Tuner monsters. Xyz Monsters usually require monsters with Levels equal to their Ranks as material, but these materials don't immediately go to the Graveyard as with the other Summoning Methods. Moreover, Xyz Monsters do not have Levels, but rather Ranks. So to bring out " Cat Shark", you need two Level 2 monsters. Materials are placed underneath the Xyz Monster, or "attached" to that monster. They're not treated as being on the field and aren't treated as monsters, either. Most Xyz Monsters' effects require detaching (removing) materials as a cost. If the Xyz Monster leaves the field or ceases to be a monster, however, its materials go to the Graveyard. Pendulum Monsters are tricky. They can be used either as Monster Cards or as Spell Cards (in which case they're placed in one of the two Pendulum Zones). As such, we can have Pendulum Xyz Monsters or Pendulum Normal Monsters. (Pendulum Monsters that are Normal, Effect or Ritual Monsters go in the Main Deck.) They have different effects depending on whether they're used as a Monster or a Spell. Though, some don't have effects, either. Usually they get sent to the Extra Deck (face-up) when destroyed. These can be Pendulum Summoned from the Extra Deck, though only to a Monster Zone that is pointed to by a Link Monster, or an Extra Monster Zone (unless you already control a monster in one Extra Monster Zone). Pendulum Monsters also have a Pendulum Scale. So if you have 1 Scale 8 monster in one Pendulum Zone, and 1 Scale 0 monster in the other, you can Pendulum Summon (once per turn) any number of monsters from your hand (and/or 1 face-up Pendulum Monster in your Extra Deck, if it's possible) as long as their Levels are between 0 and 8. (So you can summon monsters from Level 1 to Level 7 all at the same time.) Link Monsters are way different. They don't have a Defense stat, so they can't be switched to Defense Position (face-up or face-down). They also don't have Levels or Ranks (usually). Instead, they have a Link Rating (equal to those red arrow things). I believe they can only be Link Summoned to an Extra Monster Zone, or a Main Monster Zone that a Link Monster points to (with its red arrows). I'm relatively new to the Link Summoning thing, haha. Maximum Monsters are exclusive to Rush Duels, and I have zero experience with these (plus Rush Duels don't seem to be coming overseas any time soon).
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Post by After on Apr 15, 2022 13:51:32 GMT -2
This is a massive list and I am going to have a lot of trouble digesting all of it, but thank you for the very detailed explanations! I don't think I still fully understand how the game works but I sort of get the general gist of it. Seems like a lot of other card games where you have a few main creatures and then you slap a bunch of other cards on top to make them do fancy things or get buffed.
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Cibryll
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Post by Cibryll on Apr 15, 2022 17:39:31 GMT -2
It's just the beginning, haha. Yu-Gi-Oh! has been around for like over 20 years, I think?
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Post by After on Apr 16, 2022 12:53:11 GMT -2
That's older than me.
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Cibryll
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Post by Cibryll on Apr 16, 2022 14:58:18 GMT -2
Pokémon too. I think Yu-Gi-Oh! and Pokémon are about the same age? While Pokémon has 18 types (at present), Yu-Gi-Oh! has 7 Attributes and at least 25 Types (like "Warrior" or "Fairy" or "Beast" or "Cyberse"). Rush Duels have a few exclusive Types though. Monsters can also have Abilities. Each turn has like six phases: • Draw Phase (skipped for turn 1) • Standby Phase • Main Phase 1 • Battle Phase (skipped for turn 1) • Main Phase 2 (only after Battle Phase, I believe) • End Phase Turns are counted like: • Player 1: 1, 3, 5, 7, 9, 11, etc. • Player 2: 2, 4, 6, 8, 10, 12, etc. So if player 1 goes first, they skip their Draw/Battle Phases on the first turn (but not on subsequent turns, except maybe due to card effects). There was a time when player 1 could draw a card on their very first turn, but that changed (likely because they'd start with an advantage). I'd say the best way to learn is by doing; if I knew of a freeware Yu-Gi-Oh! PC game that had tutorials on stuff, I'd have brought that up, but alas, the only games I know of are not freeware. ;-;
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